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Montezumas Revenge.txt
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2001-10-17
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Montezuma's Revenge
PANAMA JOE. That's what they call him
'round these parts: though no one knows his
real name or where he comes from. But one
thing's for sure. PANAMA JOE's a daredevil
from the word "go!" No risk's too great if the
reward's large enough. Winning. That's what's
most important to him. And more times than
not. that's exactly what he does. Because he's
tough, clever - resourceful. And sometimes.
downright pig-headed! Though occasionally
(ah-hum), he's been known to get in over his
head. Luckily. he's got a knack for getting himself
out of hot water as quickly as he gets into
it! Let's hope MONTEZUMA'S REVENGE is one
of those times.
Object
To help PANAMA JOE safely reach Montezuma's
fantastic treasure by guiding him
through a maze of death-dealing chambers
within the emperor's fortress. Along the way.
PANAMA JOE must avoid an array of deadly
creatures while he collects valuables and
other tools which can aid him in mastering
the evils of the fortress and escaping with
the loot!
Setting me Console Controls
For Atari 5200 and ColecoVision Game Systems
1. Place the cartridge firmly into the cartridge slot.
2. Turn the ON/OFF switch to the ON position.
3. Select Difficulty Level 1. 2. or 3 by pressing
the corresponding number on the joystick
keypad (see DIFFICULTY LEVEL section).
To begin a new game at any time. simply
press the START key (Atari 5200) or the RESET
button (ColecoVision) and follow instructions
for selecting a Difficulty Level.
The Joystick
Plug the joystick controller into Jack #1. (For
Commodore 64: Control Port 2.) Use your
joystick to move PANAMA JOE through the
emperor's fortress. To make PANAMA JOE
walk left or right. move the joystick in those
directions. To make him climb up a ladder or
chain. push forwards on the joystick to climb
down. pull backwards on the joystick.
NOTE: you'll discover that a combination of
left/right and backwards/forwards joystick
movements will make guiding PANAMA JOE
on and off ladders and chains easier.
The Fire Button
Press the FIRE button any time you want
PANAMA JOE to jump If PANAMA JOE is
standing still, he will jump up and down. If he is
moving left or right, PANAMA JOE will leap in
that direction.
Screen Displays
In the upper left-hand corner of the screen
there is a box called the INVENTORY WINDOW.
Each time PANAMA JOE collects a special
tool (e.g., a sword, torch, or a key), that
tool is displayed in the Inventory Window until
he finishes using it.
At the bottom of the Inventory Window are
5 hats representing your remaining number
of PANAMA JOEs. Each time you lose a
PANAMA JOE, one hat disappears from the
Inventory Window. You'll begin the game with
6 PANAMA JOEs, including the one on screen.
If you accumulate more than 6 PANAMA JOEs,
extra hats are displayed below your score.
The number to the immediate right of the
Inventory Window indicates the game level
currently being played.
In the upper right-hand corner of the screen
is the SCORE BOX. Throughout the game,
points will be accumulated and your score
will be displayed in this space (see SCORING
section).
Playing
Once you start this game, you ARE PANAMA
JOE-winding your way through MONTEZUMA's
fortress! That means you've got to be ready
to handle lots of action. Like climbing ladders
and chains. Sliding down poles. Jumping
over (and under) deadly creatures. And grabbing
precious jewels and special tools along
the way. No sweat. right? You'll be ready
for anything because. Like PANAMA JOE.
you thrive on the spirit of adventure and
exploration. Maybe you'll need to backtrack
through certain chambers. Or perhaps forge
ahead blindly. Even test your memory to remember
the location of a room you fought
through earlier. Just be sure to keep a cool
head. Use your special tools wisely. And
please-try not to let greed blind you as you
snatch up MONTEZUMA'S fabulous treasures.
Happy hunting. PANAMA JOE!
Inside Montezuma's Fortress
As you guide PANAMA JOE through Montezuma's
fortress. you'll encounter 3 major groups
of elements. They are:
* Room Fixtures
* Killer Creatures
* Special Tools & Rewards
Various combinations of these elements are
found in all the chambers throughout the
fortress. Each is described as follows:
Room Fixtures
Laser Gates: Destructive laser gates intermittently
appear and disappear in various parts
of a chamber. PANAMA JOE must avoid
these laser gates. and pass through ONLY
when they disappear. IF PANAMA JOE HITS A
LASER GATE. YOU LOSE HIM.
Conveyor Belts: Conveyor belts force PANAMA JOE
to speed up or slow down, depending upon
the direction in which he is moving.
In general. if you move the joystick IN THE
DIRECTION OPPOSITE to which the conveyor
is moving. PANAMA JOE will slow down while
moving against the conveyor. If PANAMA
JOE is heading in the SAME DIRECTION as the
conveyor. he will speed across to the other
side where. at times. you must safely jump him
off. IF PANAMA JOE MISSES JUMPING ONTO
OR OFF OF AN ELEVATED CONVEYOR BELT
AND THE FALL IS TOO FAR. YOU LOSE HIM.
Disappearing Floors: In some chambers.
there are certain sections of the floor which
look different from the rest. These sections
intermittently appear and disappear. You
must time PANAMA JOE's crossing of these
sections just right or.. . IF THE FALL'S TOO GREAT.
OR THERE'S A FIRE PIT BELOW HIM, YOU LOSE
THAT PANAMA JOE.
Doors: Throughout the fortress you'll encounter
3 different colored doors: red. blue. and
grey. These doors can ONLY be opened when
PANAMA JOE approaches them with the
corresponding color key (displayed in the
Inventory Window). YOU GAIN 300 POINTS
FOR OPENING ANY DOOR.
Fire Pits: Occasionally, PANAMA JOE will
come across a blazing fire pit as he maneuvers
through a chamber. Fire pits must be
avoided at all costs! Guide PANAMA JOE
around them, or jump him over them whenever
possible. IF PANAMA JOE FALLS INTO THE
FLAMES, YOU LOSE HIM TO A PUFF OF SMOKE.
Ladders: Ladders allow PANAMA JOE to
travel up to, or down from one level to the
next. Simply move the joystick in the appropriate
direction. PANAMA JOE CANNOT JUMP
ONTO OR OFF OF A LADDER.
Poles: Poles allow PANAMA JOE to slide
DOWN ONLY from one level to the next.
Simply jump PANAMA JOE onto a pole-he'll
handle the rest. BUT IF PANAMA JOE MISSES
THE POLE AND FALLS, YOU LOSE HIM.
Chains: Much like ladders, chains offer
PANAMA JOE a way to travel from one level
to the next. Simply jump PANAMA JOE onto a
chain and guide him up or down by using
your joystick.
Killer Creatures
Skulls: In his travels, PANAMA JOE will come
across bouncing and rolling skulls. He must
jump over the rolling skulls, and walk under
the bouncing ones. IF PANAMA JOE IS HIT BY A
SKULL YOU LOSE HIM. But. if he has a sword
(displayed in the Inventory Window), PANAMA
JOE can eliminate a skull by simply walking
through it. YOU GAIN 2000 POINTS FOR
ELIMINATING A SKULL.
Snakes: Watch out for the snakes! Though
they don't move, they have a deadly bite.
Whenever PANAMA JOE meets up with one,
he must jump over it. Not even a sword will
eliminate a snake. IF PANAMA JOE IS BITTEN,
YOU LOSE HIM.
Spiders: Unlike snakes, spiders _ get around.
They'll even climb ladders! IF ONE BITES PANAMA
JOE, YOU LOSE HIM. So PANAMA JOE
must either jump over spiders, or slay them
with a sword (displayed in the Inventory Window).
YOU'LL GAIN 3000 POINTS FOR SLAYING A SPIDER.
Special Tools & Rewards
As PANAMA JOE works his way through the
fortress, he'll encounter special tools and
rewards-all there for his taking. When possible,
PANAMA JOE should jump up and grab a
special item, which will then be displayed in
the Inventory Window until it is used. The
Inventory Window can only hold 5 items at a
time. Once it is filled, PANAMA JOE cannot
collect any more special items.
The 5 special tools and rewards are:
Amulets: These hammer shaped objects help
PANAMA JOE evade killer creatures. Whenever
he grabs an amulet, all killer creatures
turn grey and are disabled for several
seconds-allowing PANAMA JOE to safely walk
through them. He can even travel into another
chamber during this time. Once this
time is up, the amulet will disappear from the
Inventory Window and the killer creatures will
return to their nasty, normal-colored selves.
COLLECTING AN AMULET IS WORTH 100 POINTS.
Jewels: These dazzling beauties are worth
1000 points a piece! PANAMA JOE simply
jumps up and plucks them as he goes by.
However, if the Inventory Window contains 5
items, PANAMA JOE cannot collect more
jewels-even though jewels are not displayed
in the Window.
Keys: To every red, blue, or grey door in the
fortress-there's a matching key. A door can
only be opened with the correct corresponding
colored key which PANAMA JOE must
grab along the way. Keys will be displayed in
the Inventory Window until used. YOU GAIN
300 POINTS FOR OPENING A DOOR.
Swords: A SWORD IN THE HAND IS WORTH 50
POINTS-so be sure not to pass up too many
of them along the way. More important, a
sword enables PANAMA JOE to eliminate
spiders and skulls on contact.
Torches: Don't underestimate the necessity of
a torch. As PANAMA JOE travels deeper into
the fortress. he may encounter dark chambers.
Only with the torch can he illuminate
these hazardous rooms. Once PANAMA JOE
has a torch. he keeps it throughout the current
game level. Without a torch, there is no
light at all-and you must rely on your memory
to guide PANAMA JOE safely through these
chambers. GRABBING A TORCH EARNS YOU 3000 POINTS.
The Treasure Room
If PANAMA JOE safely navigates through all
of the chambers in the fortress. he'll eventually
reach his ultimate goal-the Treasure Chamber.
Herein lies the fabulous treasure of the
emperor, Montezuma!
To enter this final chamber. daredevil PANAMA JOE
must leap into the darkness! Once inside.
he'll find several chains-and the infamous
jewels-all awaiting his grasp. In just a
matter of seconds. PANAMA JOE must jump
from chain to chain while trying to collect as
many jewels as possible. But beware! If PANAMA
JOE misses a chain and jumps onto a
pole. he immediately slides into the next Difficulty
Level and misses his chance to collect
more jewels. When time's up. you will automatically
advance to the next Difficulty Level.
End of Game
The game ends when you have lost all of your
PANAMA JOEs. When this happens. PANAMA
JOE will disappear and all action on the
screen will stop.
If the game ends while playing Difficulty Level
#1, simply press the FIRE button on the joystick
controller. You'll receive 6 PANAMA JOEs and
begin the action (with a score of zero) at the
same point at which the game ended.
Refer to SETTING THE CONSOLE CONTROLS
section for starting a new game.
Scoring
Collecting Special Tools & Rewards
Keys . . . . 50 points each
Swords . . . 50 points each
Amulets . . .100 points each
Jewels . . .1000 points each
Torches . . 3000 points each
Eliminating Killer Creatures
Skulls. . . 2000 points each
Spiders . . 3000 points each
Room Fixtures
Opening Doors. . . 300 points each
Bonus Panama Joes
Levels 1-3
Extra PANAMA JOE for every 10.000 points scored.
Levels 4 & up
Extra PANAMA JOE for every 20,000 points scored.
Difficulty Levels
In this game, there are 9 Difficulty Levels. You
may choose any one of the first 3 to begin
playing, the remainder must be earned
through game play. As you advance from
one Difficulty Level to the next, the following
things happen:
* New barriers may appear. or old ones disappear,
changing the best paths to the treasure room
* More (and faster-moving!) killer creatures
appear in each successive Difficulty Level.
* More dark chambers.
Each time you successfully complete one
Difficulty Level. and have a remaining PANAMA
JOE you'll automatically advance to
the next Difficulty Level.